OK, don't kill me if these have been fixed already... most of these issues are with Windows version 1.11.1 If it's not, I'll tell you <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --><br><br>In multiplayer (using tcp/ip I think... networked between my and my brother's computer using ethernet cards)<br><br>- Using 3D add-on models in Doom, Doom2, and Heretic, at times after jumping or going through "windows", the opponent will appear as floating high above the floor until shot or going through a teleporter or whatnot.<br><br>- I ran the games without using glvis first, and then ran glvis on the wad files later on. Some areas have missing wall textures, usually when there is a short distance between the ceiling of one sector and that of a sector right next to it, giving the hall of mirrors effect.<br>(Second level of Heretic, over near the switch by the grey pillars and all the flying red demons is one example)<br><br>- Most of the time, the non-server computer will not load the next level when a level is exited. This results in having to disconnect and reconnect to the server to load the next level.<br><br>- The music pitch goes up after playing the fiirst measure or two, making some of it sound quite... well, harsh <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> (Particularly noticable in the first level of Doom)<br><br>- I think someone already mentioned the faded sound for the pistol and other weapons.<br><br>- In the number of player setup, the maximum number of players is 7... should it be 8?<br><br>- Using non-3D models, the player color you select is not always what the other people see. I think (playing Heretic) that we both appeared green to each other.<br><br>- The other players names do not appear in the chat mode.<br><br>- (from v 1.11.2 Windows) I can't get non-CD music to work for Hexen, except for the opening credit music. I tried disabling CD music in the launcher, and also from within the game itself.<br><br>I think there was something else, but I can't seem to remember. Is there a console cheat to get all the weapons? I found one to take them away, but not get them...<br><br>- Oh yeah... this might be caused by me having too much stuff. I tried running vavoom -heretic @f:\games\heretic\wads\jason2.rsp -opengl<br>(the jason2.rsp contains a bunch of -file options to load several levels I made) It likes to load Hexen instead (because of the auto-detection order as Hexen is the lowest game on the list that I have), but this may just be because there are 200+ characters in the rsp file.<br><br>- Ahhh... and one other thing I have to figure out if it's my fault or not... I made a test level for Heretic in which there's a room, and outside of this room there is a smaller room (non-connected). I set up booby traps... small cages where a pod spawner in the small room will teleport pods into the cages in the large room, thus making them explode one another. But they don't teleport. It works fine with original Heretic. If you want, I can show you the level to see if you can figure out what's wrong, but I think it should still work with Vavoom. May be a tag or something that needs to be set for objects to be able to teleport...<br><br>- Doh! One more thing... may be related to skyboxes...<br>Sometimes when there is a room with a sky texture, and then a room nearby with a higher ceiling than the sky in the first room, you can see parts of the second room that are above the skyline. In another level I had, there is a secret room behind a wall panel in a room with a sky. It's not so secret in Vavoom <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --><br><br>Phew. I think I'm done. Overall, I am pleased with Vavoom, and I am looking forward to when it's up and fully functioning (well, OK, in a way it is... perhaps I should say "complete"), so perhaps people will be running dedicated Vavoom servers and I can just pop on the internet for some nice Heretic or Hexen deathmatch action like I can do with Quake now <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --><br>Keep up the good work!